Exalted are great raiders and can hurt, but I am not sure its "enough" to be the hammer to the crusader's anvil. I think the theocrat lacks that as a class. Seriously, they basically come across as the obvious backbone unit of the theocrat, except they are mainly a tank who is waiting for someone to hit hard for them while they hold the line. The theocrat seems to have so much going for it. I feel they have awkward synergies with the theocrat. I love the general gist of dwarven philosophy/religion in most fantasy settings that have them, and its a bent on my already goody-two-shoes loving roleplayer that appeals to me. Write the second section of your page here.So, I honestly have to say, the combo I want to play most is the Dwarven Theocrat. Armageddon, when activated, All friendly units gain Strong, Casters Enemy suffer 80% Weakness and cannot regenerate health permanently. One of the Greatest Skills of Theocrat are - The Great Purge and Armageddon, The Great Purge, when activated grants you Dragon Slayer, Fey Slayer, Giant Slayer, Monster Slayer, Summon Slayer and Undead Slayer. Theocrat units and skills focuses on Passive skills and Infantry. Because of these, Theocrats are Bad Defender but good Attacker Theocrats are easily to be conquered by their lack of defense, However, they are more efficient at battlefield because of their passive skills. Theocrat focuses on Passive Skills and units. Theocrat is playable class in Age of Wonders 3. Their zealots are fiercely loyal, convinced to the core that any action they perform will earn them a greater reward in the afterlife. They heal, persuade, minister and convert. History has proven this to be foolishness. " Because theocrats tend not to wield many offensive powers, it is tempting to believe that territories ruled by theocrats are easy to conquer.
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